Appearance
Regional Speech, Trade Communication, Codes, and Records
Knowing a language allows a character to communicate. It does not automatically reveal every dialect, legal implication, technical abbreviation, hidden signal, professional code, historical expression, or cultural assumption carried through that language.
People across Thesalon communicate through more than ordinary speech.
They use:
- regional dialects;
- professional registers;
- signed languages;
- ship flags;
- lighthouse shutters;
- harbor lamps;
- river markers;
- warning poles;
- bells;
- horns;
- drums;
- route signs;
- guild marks;
- household symbols;
- resistance cants;
- temple seals;
- encoded letters;
- cargo records;
- witness testimony;
- oral memory;
- archive copies;
- living records;
- web patterns;
- reef markings;
- magical notation.
These systems affect what player characters can learn, conceal, prove, misunderstand, forge, translate, or persuade others to accept.
The central rule is:
Language determines whether basic communication is possible. Skills determine what a character understands, accomplishes, conceals, verifies, or convinces others to believe.
On This Page
- Player Rules Summary
- When Communication Requires a Check
- Regional Dialects and Speech Communities
- Caerlish Dialects
- Maritheli Dialects
- Suthrani Dialects
- Veyrsk Dialects
- Ilyric Dialects
- Vorraki Varieties
- Selvarin and International Speech
- Diaspora and Mixed Dialects
- Trade and Contact Speech
- Interpreters and Translation Institutions
- Signed Languages
- Operational Signals
- Codes, Cants, and Restricted Communication
- Communication Etiquette
- Literacy in Thesalon
- Scripts, Registers, and Partial Literacy
- Records and Their Uses
- Record-Keeping Institutions by Continent
- Scribes, Clerks, Translators, and Witnesses
- Forgery, Lost Records, and Conflicting Evidence
- Pathfinder 2e Communication Procedures
- Character Creation Communication Worksheet
- Quick Reference Tables
- What Most People Know
- Related Pages
Player Rules Summary
Ordinary Communication Requires No Check
A character does not normally roll merely to converse in a language they know.
No check is usually required to:
- introduce oneself;
- understand ordinary conversation;
- ask directions;
- buy common goods;
- arrange normal lodging;
- read a contemporary public notice;
- follow familiar shipboard instructions;
- communicate through a signed language the character knows;
- understand a familiar dialect;
- write an ordinary personal message;
- translate routine conversation between two languages the character knows.
Checks become appropriate when the communication is:
- archaic;
- heavily dialectal;
- technical;
- damaged;
- deliberately ambiguous;
- encoded;
- encrypted;
- politically sensitive;
- magically altered;
- performed in dangerous conditions;
- dependent on unfamiliar etiquette;
- intended to deceive or impersonate.
Language Does Not Replace Skills
A character who speaks Suthrani can understand the words used in a river court. They may still need Society, Legal Lore, River Lore, or another relevant skill to understand the ruling’s technical effect.
A character who speaks Maritheli can read a harbor notice. They may still need Sailing Lore to recognize that a pilot assignment would place a vessel on an unsafe route.
A character who speaks Veyrsk can understand a Stonewake warning. They may still need Arcana, Occultism, Crafting, or Seal Lore to understand what the warning says about the sealed site.
Dialects Are Usually Mutually Intelligible
Dialects of the same language are normally understandable without purchasing separate language selections.
A roll is appropriate only when local vocabulary, pronunciation, mixed grammar, professional jargon, or environmental distortion materially affects the scene.
Failure should generally produce:
- incomplete information;
- delayed understanding;
- loss of nuance;
- mistaken context;
- need for a local speaker.
It should not make two speakers of the same language suddenly unable to communicate at all.
Access Is Not Authority
Speaking a language does not automatically grant:
- archive access;
- temple recognition;
- guild membership;
- authority to interpret law;
- the right to use a restricted signal;
- permission to learn a cant;
- acceptance as a member of the culture.
Player-Facing Skill Summary
| Task | Typical skill or action |
|---|---|
| Identify an accent or dialect | Society or regional Lore |
| Understand technical jargon | Relevant Lore or associated skill |
| Read archaic or obscure writing | Decipher Writing |
| Identify a public signal | Recall Knowledge |
| Decode a professional code | Relevant Lore, Society, or Thievery |
| Find an interpreter | Gather Information |
| Persuade an interpreter to assist | Request |
| Detect deliberate mistranslation | Sense Motive |
| Impersonate an official speaker | Lie or Impersonate |
| Reproduce a seal or mark | Thievery or Crafting |
| Verify a legal document | Society or Legal Lore |
| Compare several archives | Research subsystem |
| Translate routine conversation | No check if both languages are known |
| Translate technical testimony | Relevant Lore, Society, or content skill |
| Communicate through severe noise or weather | Relevant sign system, Perception, or situational check |
When Communication Requires a Check
Familiar Dialect
No check is required.
The character understands ordinary vocabulary, rhythm, common references, and routine social implications.
Unfamiliar Dialect
No check is normally required for simple communication.
A check may be used to identify:
- the speaker’s region;
- likely social environment;
- occupational background;
- other languages influencing the speech;
- whether the dialect is being imitated.
Heavy Local Dialect
Use Society or relevant Lore when local words and references materially obscure meaning.
Critical Success: The character understands the complete meaning and recognizes a useful local implication.
Success: The character understands the intended meaning.
Failure: The character understands the broad subject but misses an important distinction.
Critical Failure: The character accepts a plausible but incorrect interpretation.
Technical Register
Use the skill tied to the subject.
Examples:
- Legal Lore for a judgment;
- Sailing Lore for a pilot order;
- Medicine for healer shorthand;
- Religion for temple notation;
- Crafting for engineering instructions;
- Warfare Lore for military commands;
- Mercantile Lore for complex ledgers;
- Varkul Law Lore for death-registration language.
Knowing the base language allows the character to read or hear the words. The check determines whether they understand their technical meaning.
Archaic Language
Use Decipher Writing with a suitable skill.
Archaic forms are normally registers or historical forms rather than separate character-sheet languages.
Environmental Interference
Communication can be impaired by:
- storm wind;
- surf;
- battle;
- machinery;
- underwater distortion;
- smoke;
- darkness;
- distance;
- magical silence;
- crowd noise.
A known signed or signal system may remove the barrier.
Where uncertainty matters, the GM may call for:
- Perception;
- relevant Lore;
- Society;
- Sailing Lore;
- Athletics or Acrobatics to maintain position while signaling;
- another skill suited to the situation.
Regional Dialects and Speech Communities
Dialects reveal where people have lived, worked, traveled, studied, and formed households.
They do not reliably reveal ancestry, morality, citizenship, or political loyalty.
A person may speak:
- the dialect of a host neighborhood;
- the dialect of a parent;
- a mixed household dialect;
- a professional register;
- a consciously learned prestigious form;
- a dialect associated with a place they have never personally visited.
The Read Shibboleths feat provides a useful model for characters who study the social information embedded in speech. Speech patterns can reveal minor facts about social environment, while deceptive speakers may attempt to support an assumed identity.
Caerlish Dialects
Crownward Administrative Caerlish
Primary location: Crownward civic offices, courts, archives, diplomatic districts, and formal schools.
Characteristics:
- deliberate pacing;
- complete titles;
- precise distinctions among record, testimony, copy, and ruling;
- conservative grammar;
- frequent Old Crownward vocabulary.
Borrowed influences: Selvarin, Suthrani legal speech, Dwarven archival terminology.
Common users: Clerks, advocates, diplomats, archivists, court officers, and educated civic households.
Table use: Society or Legal Lore can reveal whether a speaker was formally trained or is imitating official speech.
Common misconception: Formal Crownward speech indicates royalist politics.
Crownward Neighborhood Caerlish
Primary location: Residential wards, reconstruction districts, markets, public kitchens, and labor streets.
Characteristics:
- shortened titles;
- extensive district vocabulary;
- mixed foreign loanwords;
- faster rhythm than administrative speech;
- local terms for reconstruction, food, housing, and public services.
Each ward has recognizable differences. Reconstruction wards use more Veyrsk, Maritheli, Goblin, and Suthrani loanwords than older central districts.
Estenmark Border Speech
Primary location: Estenwatch, signal settlements, patrol roads, and eastern forts.
Characteristics:
- short sentences;
- explicit direction and distance;
- military and evacuation vocabulary;
- numerous Vorraki and Orcish loans;
- distinctions among warning, confirmation, rumor, and witnessed threat.
Table use: Estenmark Lore or Warfare Lore can determine whether a phrase is an order, recommendation, warning, or report.
Misidentification: Outsiders often treat all Estenmark speech as military speech.
Marcher Reconstruction Caerlish
Primary location: West Hearthvale, New Bellweather, reconstructed villages, militia roads, and occupancy settlements.
Characteristics:
- vocabulary from work crews and camps;
- lost place-names used as family references;
- simplified formal titles;
- Orcish, Goblin, Vorraki, Maritheli, and Suthrani loans;
- distinctions between inherited claim and present occupancy.
Social meaning: Using an old noble place-name may sound historical, hostile, nostalgic, or absurd depending on local circumstances.
Heartplain Market Speech
Primary location: Grain markets, farming villages, seed houses, granaries, and agricultural assemblies.
Characteristics:
- extensive vocabulary for grain, storage, soil, weather, seed custody, and shared labor;
- Halfling and Shoony influence;
- indirect forms used when discussing reserves or scarcity;
- clear differences between food, market grain, seed grain, and emergency reserve.
Table use: Farming Lore, Mercantile Lore, or Heartplain Lore can reveal whether a transaction concerns ordinary grain or protected seed.
Torin Bridge Speech
Primary location: Torinbridge, ferries, toll houses, Underbridge Wards, and Freehold councils.
Characteristics:
- bridge and river metaphors;
- short witness formulas;
- precise vocabulary for closure, crossing priority, toll exemption, and structural danger;
- Halfling, Ysoki, Dwarven, and river-language influence.
Common feature: A statement may be repeated by a second person to establish public witness.
Highharbor Port Caerlish
Primary location: Highharbor docks, Harbor of Names, marine wards, foreign markets, and Return Houses.
Characteristics:
- strong Maritime Common influence;
- Maritheli and Tengu loanwords;
- rapid code-switching;
- simplified grammar in mixed crews;
- extensive identity, cargo, and return vocabulary.
Table use: Highharbor Lore can distinguish dock speech, registry speech, marine speech, and refugee-district speech.
Silveredge Surface Caerlish
Primary location: Surface Houses, pass markets, trade gates, and foreign guest districts.
Characteristics:
- Dwarven and Sakvroth structural vocabulary;
- careful use of depth, access, seal, support, and sponsor terms;
- distinctions between invitation, permission, sponsorship, and unrestricted access.
Verdant Court Caerlish
Primary location: Verdant Principalities, return courts, estates, garden households, and succession proceedings.
Characteristics:
- Elven and Fey influence;
- terminology for continuity through body or household change;
- careful distinction among inheritance, stewardship, occupancy, and living recognition;
- older court forms retained in ceremonial use.
Caerlonian Diaspora Caerlish
Primary locations: Marithel, Suthrane, Veyrskold, Selvarin, and international refugee communities.
Characteristics:
- host-language vocabulary;
- preserved older Caerlish expressions;
- new terms for passage, sanctuary, remittance, and return;
- generational differences in pronunciation and grammar.
A diaspora speaker may sound old-fashioned in Caerlon while sounding fully local in their own district.
Camp-Descendant Speech
Primary locations: Marches, Vorrakian prisoner-descendant settlements, Return Houses, and mixed war-camp communities.
Characteristics:
- Caerlish grammar combined with Vorraki, Orcish, Goblin, and work-camp vocabulary;
- multiple names for family roles;
- phrases preserved from military commands but used domestically;
- coded references to captivity and escape.
Maritheli Dialects
Windrider Freeport Speech
Primary location: Windrider Freeport.
Characteristics:
- rapid borrowing;
- flexible name order;
- frequent code-switching;
- simplified formal grammar;
- vocabulary for sanctuary, guest law, ships, debt, temporary households, and foreign status.
Windrider speakers commonly use a person’s preferred public name without demanding proof of an older name.
Whiteglass Lens Speech
Primary location: Whiteglass Harbor, lighthouse islands, pilot schools, and lens workshops.
Characteristics:
- precise visibility vocabulary;
- distinctions among seen, confirmed, inferred, reflected, and falsely shown;
- Gnomish and Dwarven technical loans;
- specialized terms for light color, angle, lens condition, and signal delay.
Table use: Crafting, Sailing Lore, or Whiteglass Lore can determine whether a statement concerns optical clarity, legal signal validity, or pilot judgment.
Pearlglass Surface Maritheli
Primary location: Dry districts of Pearlglass Harbor.
Characteristics:
- aquatic vocabulary adapted into spoken Maritheli;
- frequent use of Harbor Sign;
- distinctions among surface ownership, water access, reef custody, and submerged residence;
- Athamaru, Azarketi, Tidespeech, and Iruxi loans.
Pearlglass Submerged Maritheli
Primary location: Coral Ward, submerged markets, reef courts, and water locks.
Forms:
- adapted vocal speech;
- hand sign;
- body movement;
- light marks;
- written tablets.
It is mutually intelligible with surface Maritheli when conditions permit, but ordinary surface pronunciation may be unusable underwater.
Ropefall Yard Speech
Primary location: Ropefall shipyards, rope walks, sail lofts, and Three-Yard Houses.
Characteristics:
- short work commands;
- extensive material and tool vocabulary;
- Veyrsk, Dwarven, Goblin, and Caerlish loans;
- words that distinguish ownership, current custody, repair responsibility, and final inspection.
Grainwake Market Speech
Primary location: Grainwake Harbor, warehouse districts, Caerlon Steps, relief kitchens, and farming islands.
Characteristics:
- Heartplain and Halfling influence;
- vocabulary for grain quality, storage, relief priority, spoilage, and rationing;
- distinctions between gift, relief allocation, sale, reserve, and repayment.
Coinmast Ledger Speech
Primary location: Coinmast counting houses, bonded warehouses, insurance offices, and merchant courts.
Characteristics:
- Ysoki and Selvarin influence;
- compressed financial expressions;
- precise terms for ownership, risk, liability, cargo share, and conditional payment;
- numbers often spoken in fixed order to reduce fraud.
Table use: Mercantile Lore may be needed to understand the practical consequence of ordinary-looking phrases.
Debtwater Contract Speech
Primary location: Passage Houses, creditor compounds, labor wards, and debt courts.
Characteristics:
- contract vocabulary presented as ordinary speech;
- terms whose legal meaning differs from their everyday meaning;
- careful distinction among passenger, dependent, labor beneficiary, guarantor, and contracted household member.
Warning: A character may understand every word without understanding that a phrase creates an obligation.
Stormgate Passage Speech
Primary location: Stormgate channels, chain stations, military harbors, and inspection courts.
Characteristics:
- highly standardized commands;
- limited acceptable synonyms;
- clear distinctions among delay, inspection, closure, seizure, and military denial;
- Maritime Common, Maritheli, and naval cant layered together.
Highfall Cliff Speech
Primary location: Highfall towers, cliff roads, storm islands, and aerial watch stations.
Characteristics:
- Cliff Sign used alongside speech;
- Strix and Tengu influence;
- short phrases suited to wind;
- position words based on height, windward direction, tower line, and visible water.
Drowned Reef Canton Speech
Primary location: Reef cantons, wreck sites, small islands, and underwater villages.
Characteristics:
- local reef and wreck names;
- Tidespeech and aquatic influence;
- vocabulary distinguishing salvage, grave protection, habitation, reef custody, and abandonment;
- many terms conveyed through gesture or object position.
Saltglass Court Maritheli
Primary location: Saltglass Principalities.
Characteristics:
- elaborate household and alliance titles;
- indirect refusal;
- courtly references to glass, reflection, marriage, and inheritance;
- Suthrani and Selvarin diplomatic influence.
Farwake Navigator Speech
Primary location: Navigation houses, long-range vessels, chart rooms, and distant routes.
Characteristics:
- compressed weather and route terminology;
- deliberately incomplete location references;
- professional names for routes not shown on public maps;
- numerical, visual, and instrument-based supplements.
Farwake speech is a professional register rather than a separate language.
Sirenward Survivor Speech
Primary location: Quarantine wards, patrol settlements, recovery houses, and displaced island communities.
Characteristics:
- cautious time references;
- alternate words for memory, voice, dream, and recognition;
- use of gesture where speech is unreliable or personally difficult;
- terms distinguishing heard signal, remembered signal, repeated signal, and unverified signal.
Shipborn Mixed Maritheli
Primary location: Multigenerational vessels and floating households.
Characteristics:
- vocabulary from repeated routes;
- household terms drawn from several languages;
- ship name used in place of settlement;
- strong Harbor Sign component;
- pronunciation shaped by mixed crews rather than one harbor.
Suthrani Dialects
Anuth-Selai Civic Speech
Primary location: River courts, public landings, civic offices, and administrative districts.
Characteristics:
- precise water and jurisdiction vocabulary;
- formal witness constructions;
- distinctions among upstream responsibility, downstream harm, temporary use, and continuing right;
- conservative River Temple Script forms.
Grand Temple Formal Suthrani
Primary location: Grand Temple Precincts and major foreign temple houses.
Characteristics:
- ceremonial pacing;
- pantheon-specific titles;
- legal and theological distinctions;
- frequent quotations from older sacred forms;
- different temples preserve different preferred vocabulary.
No single temple owns the entire formal register.
Anointed River Village Speech
Primary location: Ferries, canal villages, fishing settlements, and flood-control communities.
Characteristics:
- local water vocabulary;
- extensive terms for channel behavior, levee condition, fish movement, and household labor;
- Iruxi, Halfling, Tripkee, and Shoony influence.
Ivory Floodplain Agricultural Speech
Primary location: Estates, tenant villages, levee districts, raised roads, and agricultural courts.
Characteristics:
- words for silt, flood stage, planting claim, tenancy, animal movement, and grain duty;
- indirect speech when criticizing estate authority;
- different terms for naturally deposited land and deliberately created land.
Mereth-Kai Maritime Suthrani
Primary location: Inner Sea ports, island districts, fisheries, naval assemblies, and underwater wards.
Characteristics:
- Maritime Common and Maritheli influence;
- aquatic vocabulary;
- signed supplements;
- legal distinctions between water route, harbor territory, fishing zone, and sacred water.
Osseran Caravan Speech
Primary location: Osseran, Nine-Well Yard, Sunroad settlements, and caravans.
Characteristics:
- Kholo, Ysoki, Halfling, and Vorraki influence;
- route words based on wells and travel intervals;
- terms for hospitality, shade, water contribution, convoy membership, and temporary market law.
Kharad-Sur Gate Speech
Primary location: Gate city, mountain roads, toll houses, and pass communities.
Characteristics:
- Dwarven, Jotun, and Veyrsk influence;
- precise access terminology;
- distinctions among closed, sealed, blocked, restricted, and impassable;
- professional words for structural and avalanche risk.
Expanse Route Speech
Primary location: Scorching Expanse and connected routes.
Characteristics:
- shortened Suthrani grammar;
- Kholo and caravan influence;
- gesture and object-position supplements;
- extensive weather, water, and route vocabulary.
White Cord Funerary Register
Primary location: White Cord Houses, funerary courts, missing-person hearings, and burial institutions.
Characteristics:
- careful distinction among dead, missing, unreturned, witnessed dead, legally dead, body recovered, and identity unresolved;
- Requian and Necril loans;
- formal avoidance of claims not supported by testimony.
House of Two Births Register
Primary location: Adoption houses and affiliated temple networks.
Characteristics:
- separate terms for birth household, raising household, temple siblings, sponsor, chosen family, and adult self-identification;
- language intended to preserve several relationships without ranking one as inherently real.
Suthrani Diaspora Speech
Primary locations: Marithel, Selvarin, Caerlon, Veyrskold, and international temple quarters.
Characteristics:
- host-language influence;
- preserved temple and family vocabulary;
- local forms of Suthrani festivals and adoption terms;
- later generations may understand formal temple Suthrani better than rural speech.
Veyrsk Dialects
Skeldheim Hearth Speech
Primary location: Skeldheim and hearth-league settlements.
Characteristics:
- vocabulary for shelter, fuel, food, space, and emergency obligation;
- household names tied to hearths;
- clear distinctions among guest, protected traveler, resident, and winter dependent.
Hrafnvik Maritime Veyrsk
Primary location: Hrafnvik, rescue stations, fjord communities, and the Oar Quarter.
Characteristics:
- Caerlish, Maritheli, and Tengu influence;
- rescue commands;
- numerous words for cold-water condition, ice movement, vessel stability, and survivability;
- oar and crew terminology used socially.
Stonewake Warden Register
Primary location: Stonewake, sealed sites, warning towers, and specialist houses.
Characteristics:
- controlled vocabulary;
- standardized observation order;
- strict separation of observed fact, inferred cause, and prohibited speculation;
- Draconic, Androffan, Dwarven, and occult terminology.
The register is intentionally difficult to improvise because false certainty can be lethal.
Dromgard Giant-Road Speech
Primary location: Dromgard and giant-road settlements.
Characteristics:
- Jotun influence;
- multiple volume and scale forms;
- phrases structured to avoid ambiguity between individual, household, work crew, and giant kin group;
- physical position can indicate who holds the floor.
Emberdeep Forge Speech
Primary location: Emberdeep, geothermal works, mines, and fireward districts.
Characteristics:
- Pyric, Dwarven, Goblin, and Sakvroth loans;
- precise temperature, vent, pressure, and hazard terms;
- short commands used around machinery;
- worker forms differ from administrative forms.
Iceflow Hold Speech
Primary location: Glacier valleys, ice roads, fishing holds, and moving settlements.
Characteristics:
- vocabulary for ice sound, age, movement, load, and seasonal safety;
- route descriptions based on current conditions rather than permanent landmarks;
- silence may be used to listen for danger.
Northfire Camp Speech
Primary location: Northfire Camp and foreign work settlements.
Characteristics:
- Veyrsk grammar mixed with Caerlish, Goblin, Dwarven, and labor terminology;
- simplified oath language;
- camp-specific household terms;
- words for contract status, remittance, winter closure, and employer responsibility.
Shattered Spine Hall Speech
Primary location: Jarldoms, fortified valleys, clan halls, and high routes.
Characteristics:
- inherited hall titles;
- formal challenge language;
- Jotun and Dwarven influence;
- indirect accusations framed through household responsibility.
Wyrmwatch Dragon-Contact Speech
Primary location: Wyrmwatch territories and treaty halls.
Characteristics:
- Draconic influence;
- formal distinctions among witnessing, interpreting, and speaking for a dragon;
- careful tense when discussing long-lived parties;
- standardized words for territory, flight, tribute, protection, and recognition.
Foreign Worker Veyrsk
Primary locations: Ports, mines, ruin camps, Northfire, and seasonal contracts.
Characteristics:
- reduced case and title systems;
- strong professional vocabulary;
- host-community loanwords;
- mutually intelligible with ordinary Veyrsk but visibly foreign or camp-based.
Ilyric Dialects
Aelora Canopy Speech
Primary location: Aelora, canopy platforms, living bridges, and Guest Platforms.
Characteristics:
- Canopy Sign used alongside speech;
- direction based on height, trunk, bridge, water, and light;
- terms for sponsorship, maintenance responsibility, and permitted access;
- Vanara, Elven, Fey, and Amurrun influence.
Saren-Tel Wetland Speech
Primary location: Saren-Tel, floating markets, reed settlements, and moving channels.
Characteristics:
- Iruxi and Tripkee influence;
- numerous water and channel terms;
- place-names that change with geography;
- distinctions between a community, its current location, and its recognized water rights.
Namarra Healer Register
Primary location: Namarra, Recovery Houses, clinics, protected gardens, and teaching communities.
Characteristics:
- careful distinction between observed symptom, suspected cause, established cause, and treatment response;
- language designed to avoid promising cures;
- Suthrani, Vishkanyan, Elven, Gnomish, and plant-community terminology.
Mistwell Protected Speech
Primary location: Mistwell, waiting grounds, sanctuary houses, and protected routes.
Characteristics:
- avoidance of unnecessary proper names;
- location described through sequence and permission rather than direct map reference;
- Wayang, Shadowtongue, Kitsune, and guide-sign influence;
- vocabulary for concealment, sponsorship, and controlled disclosure.
Thornward Border Speech
Primary location: Thornward Marches, patrol communities, extraction sites, and western borders.
Characteristics:
- military, ecological, and witness vocabulary;
- distinctions among purchased, taken, harvested, stolen, sampled, and destroyed;
- Caerlish, Vorraki, and foreign technical loans.
Emerald Plateau Speech
Primary location: Plateau settlements, terraces, springs, grazing circuits, and storm refuges.
Characteristics:
- place references tied to water flow and elevation;
- vocabulary for shared spring responsibility, grazing rotation, and weather shelter;
- Jotun and Vanara influence in some regions.
Living Harbor Ilyric
Primary location: Coastal living harbors, mangroves, reef settlements, and river mouths.
Characteristics:
- Tidespeech, Iruxi, Athamaru, and Maritheli influence;
- surface, submerged, and signed forms;
- distinctions among using, feeding, pruning, healing, and harming living infrastructure.
Guest Platform Contact Ilyric
Primary location: Aeloran and other sponsored-arrival communities.
Characteristics:
- simplified grammar;
- explicit stewardship instructions;
- vocabulary for sponsor, guest duty, restricted area, and permanent recognition;
- loanwords from the resident population.
Stewardship Legal Register
Primary location: Stewardship councils, living-land hearings, Green Veil, Riverroot, and protected regions.
Characteristics:
- relationship-based rather than ownership-based terminology;
- separate terms for custody, responsibility, permission, use, protection, and belonging;
- Nature, Society, and relevant Lore may all be needed to interpret a ruling.
Vorraki Varieties
Vorraki is a contact language and continuum rather than one uniform national language.
Maw Court Tribute Speech
Primary location: Kharzug-Maul and dependent territories.
Characteristics:
- Orcish and Kholo influence;
- vocabulary for provision, protection, challenge, declared ability, and feast obligation;
- different terms for voluntary contribution and compelled tribute.
Varkul Death-Law Speech
Primary location: Varkul Neth-Kharn, death registries, corpse courts, and mortuary settlements.
Characteristics:
- Necril and Requian influence;
- precise status categories;
- names treated as registry claims;
- grammar that distinguishes body, person, soul claim, office, and household custody.
Grimspine Military Speech
Primary location: Drakkar-Grim, passes, cliff settlements, and fortress territories.
Characteristics:
- Jotun, Draconic, Strix, and Orcish influence;
- standardized command vocabulary;
- distinctions among fortress order, household command, dragon compact, and local warning.
Ashen Technical Speech
Primary location: Varkhûl-Ashak, Skill Houses, forges, and industrial territories.
Characteristics:
- Dwarven, Goblin, Sakvroth, Draconic, and Pyric terminology;
- worker shorthand;
- production codes;
- official terminology designed to obscure harm or ownership.
Iron Tribute Road Speech
Primary location: Urgath-Korr, Iron Tables, fortified wells, and tribute routes.
Characteristics:
- Kholo, Suthrani, and caravan influence;
- precise route, convoy, contract, protection, and well-truce vocabulary;
- meaning often depends on which table, road, or witness recognizes the phrase.
Blackwood Border Vorraki
Primary location: Blackwood boundary markets and court-facing settlements.
Characteristics:
- Fey, Elven, Arboreal, and local covenant influence;
- careful avoidance of protected place-names;
- terms for negotiated harvesting, refuge, boundary, and restoration.
Red Waste Market Vorraki
Primary location: Red Waste markets, Kharruk assemblies, wells, and court contact points.
Characteristics:
- Kholo influence;
- portable and route-based concepts;
- fewer fixed-place assumptions;
- words for temporary agreement, moving boundary, and seasonal return.
Dreadshore Naval Vorraki
Primary location: Dreadshore eyries, naval camps, signal houses, and coast patrols.
Characteristics:
- Strix, Tengu, and military influence;
- wing and flag supplements;
- standardized naval terms with local cliff vocabulary.
Gaping Coast Contact Speech
Primary location: Coastal brood territories, estuaries, tidal settlements, and foreign markets.
Characteristics:
- Iruxi, aquatic, and brood vocabulary;
- body and water-position signals;
- distinctions among brood kinship, feeding right, pilot duty, and tidal territory.
Subject-Town Vorraki
Primary location: Mixed towns throughout Vorrak.
Characteristics:
- local ancestry and captive-community influence;
- simplified court terminology;
- strong market vocabulary;
- different varieties can be difficult for distant speakers but remain broadly intelligible.
Skill House Speech
Primary location: Controlled specialist compounds.
Characteristics:
- Ashen official vocabulary;
- preserved foreign professional words;
- worker codes;
- hidden terms for supervisors, punishment, sabotage, and escape.
Hidden Lantern Cant
Hidden Lantern communication is not one full dialect. It layers recognition terms, omissions, altered names, and coded references onto local languages.
Further details appear under Codes, Cants, and Restricted Communication.
Prisoner-Camp and Defector Speech
Primary locations: Former camps, Lantern House East, Windrider, Highharbor, and Marcher communities.
Characteristics:
- Caerlish, Vorraki, Orcish, Goblin, and camp-number influence;
- preserved commands converted into household language;
- indirect references to captivity and surviving family.
Selvarin and International Speech
Municipal Selvarin
Primary location: Ordinary Selvarin civic life.
Characteristics:
- standardized grammar;
- broad international vocabulary;
- limited inherited hierarchy;
- clear terms for residence, profession, representation, and municipal duty.
Treaty Selvarin
Primary location: Treaty courts, diplomatic hearings, and multinational agreements.
Characteristics:
- deliberately defined terms;
- limited acceptable synonyms;
- formal indication of translated text;
- explicit distinction among represented state, observing state, host authority, and private party.
Envoy-House Selvarin
Primary location: Diplomatic households and mission districts.
Characteristics:
- represented polity’s loanwords;
- protocol vocabulary;
- household shorthand;
- titles that may have no municipal meaning.
Translator Professional Speech
Primary location: Translator guilds, language schools, courts, and archives.
Characteristics:
- terms for literal translation, functional interpretation, uncertainty, untranslatable concept, annotation, and disputed reading;
- speakers explicitly identify when they are summarizing rather than translating exactly.
Market Selvarin
Primary location: Foreign markets, bonded warehouses, inns, and trade districts.
Characteristics:
- Maritime Common influence;
- Ysoki, Suthrani, Maritheli, and Vorraki loanwords;
- simplified legal forms;
- rapid price and quantity constructions.
Stateless-Household Selvarin
Primary location: International neighborhoods and former mission districts.
Characteristics:
- family vocabulary from several languages;
- old state titles used domestically but not publicly;
- civic identity emphasized over foreign legal classification.
International-School Speech
Primary location: Schools serving envoy, translator, merchant, exile, and mixed households.
Characteristics:
- frequent code-switching;
- simplified idioms;
- playful mixed vocabulary;
- later adopted into professional international speech.
Diaspora and Mixed Dialects
Caerlon Steps Speech
A Grainwake dialect combining Caerlish, Maritheli, Halfling, and agricultural vocabulary.
It is strongest in:
- grain handling;
- public ovens;
- relief allocation;
- return travel;
- mixed island farming.
Three-Yard Work Speech
A Ropefall register combining Maritheli, Veyrsk, Dwarven, Goblin, and Caerlish.
It is used for:
- ship repair;
- labor organization;
- safety;
- apprenticeship;
- injury support.
New Ivrath Speech
A mixed Caerlish–Suthrani community dialect.
It contains:
- dry-field and floodplain farming vocabulary;
- bilingual council formulas;
- household terms reflecting mixed marriage and adoption.
Northfire Camp Speech
A stable mixed dialect rather than merely broken Veyrsk.
Later generations may speak it as a first language.
Oar Quarter Maritime Speech
A Hrafnvik dialect with strong Caerlish and Maritheli influence.
Guest Platform Contact Speech
A deliberately teachable form of Ilyric that can become a household dialect among long-term residents.
Harbor of Names Speech
A Highharbor contact dialect containing:
- temporary-name terminology;
- testimony formulas;
- Caerlish, Maritime Common, Vorraki, and Suthrani influence;
- distinctions among remembered, witnessed, recorded, and claimed identity.
White Cord Diaspora Speech
A Suthrani funerary register used across several continents, often mixed with local family languages.
Selvarin International Speech
A stable multilingual urban form used by people who identify primarily with Selvarin rather than any ancestral state.
Trade and Contact Speech
Maritime Common
The default Common of the Marithel campaign.
Used for:
- harbor trade;
- ordinary shipboard communication;
- directions;
- emergency response;
- passenger interaction;
- basic contracts;
- multinational crews.
It lacks the precision of local legal and professional registers.
Selvarin Diplomatic Standard
A formal register of Selvarin used for:
- treaties;
- neutral hearings;
- diplomatic correspondence;
- prisoner exchange;
- international identity claims;
- cross-border legal comparison.
It is not a separate character-sheet language from Selvarin.
Vorraki Court-Market Speech
A simplified, widely intelligible Vorraki register used among:
- Great Seat representatives;
- subject towns;
- tribute roads;
- foreign merchants;
- prisoner negotiators;
- defectors.
Sakvroth Deep Trade
Used beneath the surface among communities that do not share Dwarven, Jotun, or local deep languages.
It is common in:
- Silveredge;
- Veyrskold;
- Kharad-Sur;
- Ashen territories;
- old underground roads.
Suthrani Caravan Speech
A contact register combining Suthrani, Kholo, Ysoki, Vorraki, and route vocabulary.
It is used across:
- Osseran;
- Sunroad;
- Red Waste approaches;
- pilgrimage routes;
- caravanserais.
Highharbor Reconstruction Speech
A mixed work register used by:
- engineers;
- labor crews;
- refugee households;
- military logisticians;
- foreign aid workers.
It contains terms from Caerlish, Veyrsk, Maritheli, Goblin, Dwarven, and Vorraki.
Northfire Work Speech
A Veyrsk-based technical contact register used by foreign contract workers.
Pearlglass Surface–Aquatic Contact
A combined system of:
- Maritime Common;
- Maritheli;
- Harbor Sign;
- Tidespeech;
- light patterns;
- writing tablets.
It allows ordinary trade between surface and aquatic communities without requiring every participant to speak the same aquatic language.
Temporary Pidgins
Short-term contact speech can form in:
- military camps;
- new ports;
- refugee centers;
- work sites;
- expeditions;
- prisoner exchanges.
A temporary pidgin normally provides only practical vocabulary.
Stable Mixed Dialects
A contact system becomes a stable dialect when children and households use it for ordinary life rather than only trade.
Examples include:
- Northfire Camp Speech;
- New Ivrath Speech;
- Harbor of Names Speech;
- Three-Yard Work Speech;
- Selvarin International Speech.
These are normally treated as dialects of their strongest parent language rather than separate Pathfinder languages.
Interpreters and Translation Institutions
Selvarin Translator Guilds
Languages handled: All major regional languages, many ancestry-associated languages, legal registers, and selected planar languages.
Who may request service: Residents, foreign missions, courts, merchants, private clients, and protected witnesses.
Services:
- spoken interpretation;
- document translation;
- treaty comparison;
- interpreter certification;
- script identification;
- multilingual transcription.
Confidentiality: Formally strong, though political pressure and bribery remain possible.
Records maintained: Interpreter assignment, language claimed, version produced, known uncertainties, and client authorization.
Player access: Payment, envoy sponsorship, guild contact, court order, or community referral.
Windrider Harbor Interpreters
Languages handled: Maritime Common, Maritheli, Caerlish, Vorraki, Suthrani, Tengu, Ysoki, aquatic languages, and Harbor Sign.
Locations: Harbor offices, Blue Lantern houses, Low Lantern Refuge, major markets, and pilot stations.
Services: Arrival interviews, ordinary trade, sanctuary testimony, crew disputes, and missing-person communication.
Limitations: Not every harbor interpreter is qualified for legal or magical documents.
Blue Lantern Testimony Interpreters
Purpose: Interpret sanctuary claims without exposing more identity than necessary.
Practices:
- use refuge names;
- separate direct statement from interpreter explanation;
- record uncertainty;
- avoid supplying information the witness did not state;
- protect language details that could reveal origin.
Political pressure: Foreign authorities may demand original-language recordings or direct access.
Highharbor Return Translators
Locations: Harbor of Names, Return Houses, Unreturned Offices, and registration courts.
Specialties:
- camp dialects;
- old Caerlish;
- Vorraki court speech;
- identity terminology;
- names in several scripts;
- prisoner records.
Suthrani Temple Interpreters
Locations: Grand Temple Precincts, White Cord Houses, adoption networks, and foreign temple quarters.
Specialties:
- sacred testimony;
- adoption records;
- funerary speech;
- sanctuary cases;
- pilgrimage;
- resurrection disputes.
Pearlglass Aquatic Interpreters
Forms handled:
- spoken surface language;
- submerged speech;
- Harbor Sign;
- Tidespeech;
- Athamaru;
- Azarketi;
- Iruxi;
- light and tablet communication.
Mistwell Protected Interpreters
Specialties: Concealed identity, protected testimony, route-sensitive speech, Wayang, Shadowtongue, and unusual magical communication.
Access: Guide sponsorship or sanctuary authority.
Vorrakian Defector Interpreters
Locations: Lantern House East, Windrider, Highharbor, Selvarin, and Marcher communities.
Specialties:
- court speech;
- subject-town dialects;
- Skill House language;
- prisoner-camp speech;
- tribute documents;
- military registers.
Risk: Their own identities and families may be endangered by public service.
Veyrskoldic Ruin-Language Specialists
Locations: Stonewake, Silveredge, ruin camps, and Selvarin.
Specialties:
- Androffan;
- ancient Draconic;
- Seal Script;
- archaic Veyrsk;
- technical Dwarven;
- rare planar notation.
Namarra Medical Interpreters
Specialties:
- medical consent;
- altered-body descriptions;
- poison and contamination terminology;
- patient histories;
- communication with people whose speech changed through injury or magic.
Interpreters at the Table
Ordinary Interpretation
A competent interpreter allows normal conversation without repeated checks.
Specialist Interpretation
A check may be needed for:
- law;
- theology;
- technical evidence;
- old writing;
- unfamiliar magic;
- contested identity;
- precise oaths.
Possible skills include:
- Society;
- relevant Lore;
- Diplomacy;
- Religion;
- Arcana;
- Occultism;
- Nature;
- Medicine.
PC Interpreter
A player character who knows both languages can interpret normal speech automatically.
A check is appropriate when the character must:
- preserve exact legal meaning;
- translate under severe time pressure;
- mediate hostile speakers;
- handle technical testimony;
- conceal or alter part of a message;
- reproduce poetry, ritual, or wordplay.
Untrusted Interpreter
The GM may use:
- secret checks;
- Sense Motive;
- comparison with another speaker;
- written transcript;
- later contradiction.
One interpreter check should resolve a meaningful exchange rather than every sentence.
Signed Languages
Signed languages are complete languages where noted. Operational signals are covered separately.
Harbor Sign
Rarity: Common in major maritime communities.
Range: Marithel, Highharbor, Mereth-Kai, Hrafnvik, major fleets, and mixed aquatic districts.
Users:
- sailors;
- dockworkers;
- pilots;
- rescue crews;
- aquatic–surface households;
- deaf communities;
- loud-work crews.
Capacity: Full ordinary conversation.
Writing: Handshape notation exists but is mostly used in teaching and court transcription.
Mutual intelligibility: Local varieties are usually understandable, though Pearlglass and Hrafnvik possess distinctive vocabulary.
Crownward Civic Sign
Range: Crownward, Highharbor administrative institutions, schools, archives, and public hearings.
Capacity: Full conversation, civic procedure, education, and formal testimony.
Teaching institutions: Civic schools, archive households, public advocates, and disability communities.
River Sign
Range: Suthrani river settlements, ferries, barges, flood works, and Mereth-Kai.
Capacity: Full conversation in many communities, with a strong operational vocabulary for water movement.
Features: Body direction and relative position can indicate upstream, downstream, bank, and vessel movement.
Canopy Sign
Range: Aelora and other vertical Ilyrian settlements.
Capacity: Full conversation.
Features: Designed for distance, line of sight, height, and movement between platforms.
Cliff Sign
Range: Highfall, Dreadshore, Veyrskoldic cliffs, Strix communities, and aerial patrols.
Capacity: Full local conversation plus long-distance operational forms.
Features: Uses arms, wings, body angle, colored cloth, and position.
Deepwork Sign
Range: Mines, forges, geothermal works, shipyards, and loud industrial sites.
Capacity: Full work conversation; some communities use it more broadly.
Features: Large, visible movements designed for darkness, noise, masks, and limited air.
Mistwell Guide Sign
Rarity: Restricted uncommon.
Range: Mistwell routes and protected communities.
Capacity: Sufficient for travel, warning, identity control, and quiet conversation.
Access: Guide training or protected-community membership.
Operational Signals
Operational signals communicate a restricted set of meanings rather than full conversation.
Lighthouse Signals
Mediums:
- color;
- shutter sequence;
- beam direction;
- mirror flash;
- lamp position;
- repeated interval.
Common meanings:
- harbor open;
- pilot required;
- reef danger;
- weather closure;
- vessel overdue;
- military threat;
- quarantine;
- false-light warning.
Recognition: Sailing Lore, Marithel Lore, Lighthouse Lore, or training.
Forgery: Deception establishes believable intent; Crafting or Thievery may be required to alter the mechanism.
Stormgate Chain Signals
Mediums:
- chain position;
- tower flag;
- horn;
- bell;
- lamp;
- semaphore.
Meanings:
- free passage;
- reduced passage;
- inspection;
- military hold;
- emergency closure;
- damaged chain;
- unauthorized approach.
Unauthorized use can trigger immediate patrol response.
Ship Flags
Public flags identify:
- vessel status;
- request for pilot;
- medical emergency;
- quarantine;
- surrender;
- distress;
- limited maneuverability;
- convoy position.
Private fleets and corsairs also use restricted recognition flags.
Convoy Lights
Night convoys use lamp position, number, and rhythm to communicate:
- line order;
- speed change;
- vessel missing;
- danger;
- turn;
- separation;
- silence order.
Harbor Bells
Harbor bell systems may indicate:
- fire;
- storm;
- missing vessel;
- labor emergency;
- closure;
- attack;
- public assembly.
The meaning depends on rhythm and tower.
Rescue Whistles
Used by:
- Hrafnvik crews;
- Highharbor docks;
- Maritheli rescue houses;
- Veyrskoldic winter patrols.
Signals convey:
- number of victims;
- rescuer in danger;
- rope needed;
- stop movement;
- current or ice danger.
Military Hand Signals
Military systems vary by force.
Knowing Warfare Lore may identify:
- advance;
- halt;
- conceal;
- regroup;
- enemy position;
- spell danger;
- retreat.
A specific unit’s signals may remain restricted.
Marcher Road Marks
Marks placed on:
- gates;
- wells;
- bridges;
- walls;
- mileposts;
- abandoned structures.
They may show:
- safe occupancy;
- recent patrol;
- contamination;
- blocked route;
- hidden refugees;
- military seizure;
- false census warning.
Veyrskold Warning Poles
Poles use:
- angle;
- carved shape;
- cloth;
- reflective material;
- attached tools.
They indicate:
- avalanche risk;
- ice instability;
- shelter status;
- sealed-site boundary;
- geothermal vent;
- road closure.
Ilyrian Stewardship Markers
Markers may indicate:
- permitted use;
- restricted harvesting;
- closed route;
- recovering land;
- sanctuary;
- water contamination;
- current custodian;
- need for a guide.
A marker can be living, carved, woven, planted, or arranged.
Suthrani River Markers
River markers show:
- flood stage;
- safe channel;
- ferry status;
- water-right boundary;
- contamination;
- burial restriction;
- Alamushti release lane.
Caravan Marks
Caravan marks identify:
- route;
- family or company;
- water contribution;
- danger;
- debt warning;
- available shelter;
- missing party;
- false guide.
Reef Markers
Reef markers use:
- shells;
- colored rope;
- carved stone;
- coral placement;
- light;
- current ribbons.
They identify:
- grave site;
- salvage restriction;
- spawning closure;
- safe passage;
- damaged reef;
- submerged residence;
- Reefcourt claim.
Quarantine Flags
Quarantine systems distinguish among:
- suspected exposure;
- confirmed exposure;
- restricted contact;
- medical assistance requested;
- vessel cleared;
- identity review pending.
Aerial Signals
Strix, tengu, dragonets, cliff communities, and watch towers use:
- flight pattern;
- wing position;
- colored streamer;
- height;
- circling direction;
- landing approach.
Underwater Light Patterns
Used in Pearlglass, Drowned Reef, living harbors, and Sirenward patrols.
They communicate:
- approach;
- danger;
- identity request;
- guide needed;
- current shift;
- silence;
- surface assistance.
Codes, Cants, and Restricted Communication
Hidden Lantern Cant
Type: Layered resistance cant.
Base languages: Vorraki, local court languages, household languages, and foreign refuge speech.
Methods:
- omitted names;
- altered kinship terms;
- burial references;
- harmless household phrases assigned operational meaning;
- object placement;
- route songs;
- lamp behavior.
Recognition: Hidden Lantern Lore or direct membership.
Failure consequence: A mistaken interpretation can expose a safe house or send a refugee toward danger.
Blue Lantern Protected-Name Notation
Type: Confidential identity code.
Purpose: Record that a person possesses a protected identity without exposing the original name.
Methods:
- color and number combinations;
- sponsor references;
- sealed cross-index;
- separate public and restricted ledgers.
Users: Blue Lantern staff, approved interpreters, and sanctuary advocates.
Ashen Banner Veteran Signals
Type: Former military recognition system.
Methods:
- uniform placement;
- unit phrases;
- meal arrangement;
- hand signs;
- old route marks.
Some descendants use the signals to identify loyal family networks. Others consider them dangerous.
Black-Thread Warnings
Type: Marcher covert warning code.
Medium: Black thread tied around:
- gate hinge;
- road marker;
- well handle;
- tool;
- message roll.
Possible meanings: Census danger, false patrol, collaborator nearby, unsafe registry, or hidden arrest.
Exact meaning depends on placement.
Exile-Council Correspondence
Type: Political code layered onto formal letters.
Methods:
- obsolete titles;
- seating references;
- festival dates;
- controlled spelling;
- seal orientation;
- references to nonexistent offices.
Farwake Chart Notation
Type: Professional route code.
Purpose: Preserve navigation knowledge while preventing public maps from revealing protected routes.
Methods:
- incomplete coordinates;
- star and current relationships;
- false scale;
- family route names;
- chart layers;
- route keys held separately.
Skills: Sailing Lore, Navigation Lore, Farwake Lore, or Decipher Writing.
Privateer Recognition Codes
Type: Temporary fleet code.
Methods:
- flag order;
- lamp rhythm;
- challenge and answer;
- sail marking;
- weapon position.
Codes change frequently.
Hidden Anchorage Marks
Type: Smuggler and refuge recognition system.
Mediums:
- paint beneath docks;
- carved anchor stones;
- rope knots;
- shell arrangement;
- tide-height marks;
- buoy position.
Salvage Crew Notation
Type: Professional shorthand.
Purpose: Mark searched areas, ownership claim, body recovery, dangerous structure, and disputed find.
False-Manifest Marks
Type: Fraudulent cargo notation.
Methods:
- altered totals;
- duplicate seal;
- intentionally inconsistent handwriting;
- harmless cargo term used for a person or restricted object.
Thievery, Society, Sailing Lore, or Mercantile Lore may identify them.
Sirenward Quarantine Notation
Type: Restricted medical and patrol code.
Purpose: Record exposure, memory instability, voice change, route risk, and observation status without publicizing personal medical details.
Great Seat Court Marks
Type: Authority and status symbols.
They may identify:
- patron;
- tribute status;
- court protection;
- military service;
- permitted route;
- household claim;
- punishment.
A mark may remain valid in one court and be criminal in another.
Iron Tribute Road Marks
Type: Contract and protection code.
They indicate:
- table recognizing the agreement;
- route covered;
- payment status;
- convoy protection;
- well access;
- dispute pending.
Skill House Worker Codes
Type: Covert labor communication.
Methods:
- tool placement;
- production errors;
- altered count marks;
- work songs;
- hidden instructional abbreviations.
Varkul Registry Notation
Type: Death-law code.
It distinguishes:
- body present;
- identity confirmed;
- soul claim pending;
- office inherited;
- household dispute;
- return suspected;
- external jurisdiction involved.
Blackwood Covenant Signs
Type: Stewardship and refuge system.
Mediums:
- living branch arrangement;
- medicine bundle;
- carved root;
- trail alteration;
- scent;
- woven boundary.
Many signs deliberately avoid creating permanent maps.
Brood Signals
Type: Gaping Coast kinship and territorial communication.
Mediums: Body posture, water disturbance, scent, sound, shell, and feeding arrangement.
Temple Sanctuary Marks
Type: Public or restricted sacred protection sign.
A mark may indicate:
- sanctuary claimed;
- sanctuary accepted;
- hearing pending;
- extradition disputed;
- protected child;
- funerary custody;
- medical nonremoval.
White Cord Identity Cords
Type: Funerary and missing-person record.
Cord elements can record:
- person missing;
- body absent;
- return reported;
- identity disputed;
- family witness;
- legal declaration delayed.
Pilgrimage Seals
Type: Travel and sacred-service record.
They may certify:
- route completed;
- temple visited;
- offering delivered;
- traveler sheltered;
- ritual obligation fulfilled.
Guild Marks
Type: Professional recognition.
They can indicate:
- apprenticeship;
- examination;
- current standing;
- authorized work;
- disciplinary restriction.
Healer Notation
Type: Professional shorthand.
Used for:
- dosage;
- preparation;
- contamination;
- allergy;
- observed symptom;
- uncertain diagnosis;
- patient consent;
- treatment restriction.
Archive Abbreviations
Type: Institutional shorthand.
Each archive may use marks for:
- original;
- copy;
- certified copy;
- damaged;
- translated;
- disputed;
- incomplete;
- restricted;
- politically corrected.
Communication Etiquette
Preferred Names
Use the name a person gives in ordinary interaction.
Knowing an older, legal, court, refuge, or hidden name does not grant permission to use it publicly.
Titles
Titles are most important in:
- Crownward courts;
- Saltglass courts;
- Suthrani temples;
- Great Seat households;
- Veyrskoldic oath proceedings;
- Selvarin diplomacy.
A title may identify an office rather than social superiority.
Eye Contact
No universal rule applies.
Examples:
- direct eye contact may be expected in some civic testimony;
- prolonged eye contact may be aggressive in some Kharruk, aquatic, spirit, or animal-associated communities;
- line of sight may be physically impractical in giant–mortal or canopy discussion;
- a speaker may look toward an interpreter rather than the addressed official.
Players should be told relevant expectations before etiquette creates serious consequences.
Silence
Silence can mean:
- refusal;
- mourning;
- consideration;
- consent to continue;
- lack of authority to answer;
- need to listen for environmental danger.
The meaning depends on context.
Repeating a Statement
Repetition can establish:
- witness;
- confirmation;
- oath;
- group responsibility;
- accurate interpretation.
Torin and several Suthrani institutions use deliberate repetition during public procedure.
Speaking Through an Interpreter
Professional interpreters generally speak in the first person:
- “I saw the vessel,” rather than “She says she saw the vessel.”
The interpreter should identify commentary separately.
Aquatic–Surface Conversation
Conversation may require pauses for:
- writing;
- signing;
- resurfacing;
- light repositioning;
- current change;
- interpretation between mediums.
Interrupting this process can be disrespectful or dangerous.
Giant–Mortal Conversation
Shared settlements use:
- matched platforms;
- designated speaking positions;
- controlled volume;
- speaking objects;
- interpreters.
Speaking from physically dominant height during formal negotiation may be treated as coercive.
Oaths in Translation
A translated oath should identify:
- language of original declaration;
- interpreter;
- accepted translation;
- parties who understood each form;
- terms left untranslated.
A translation can be valid without being word-for-word identical.
Witness Language
Some courts permit or require witnesses to testify in the language in which events occurred.
Others prioritize a standardized court language.
Disputes over testimony language can affect credibility and access.
Literacy in Thesalon
Literacy is not one ability possessed equally in all contexts.
Household Literacy
Includes:
- personal letters;
- names;
- recipes;
- household accounts;
- festival lists;
- family records.
Often taught by relatives rather than formal schools.
Commercial Literacy
Includes:
- numbers;
- weights;
- cargo;
- prices;
- debt;
- warehouse marks;
- receipts;
- manifests.
A commercially literate person may not read theology or history comfortably.
Temple Literacy
Includes:
- prayers;
- ritual formulas;
- calendars;
- names;
- sanctuary records;
- funerary records;
- adoption rolls.
Military Literacy
Includes:
- orders;
- unit rolls;
- maps;
- supply counts;
- signal tables;
- watch records.
Shipboard Literacy
Includes:
- manifests;
- watches;
- cargo marks;
- route notes;
- weather;
- maintenance;
- crew shares.
Agricultural Record Literacy
Includes:
- seed measures;
- field boundaries;
- flood levels;
- harvest counts;
- livestock;
- reserve allocation.
Legal Literacy
Includes:
- contracts;
- judgments;
- warrants;
- witness statements;
- title and office;
- appeal procedure.
Legal literacy is not implied by ordinary literacy.
Magical Literacy
Includes:
- formula;
- sigil;
- ritual structure;
- magical notation;
- spellbook conventions;
- planar symbols.
Archive Literacy
Includes:
- citation;
- copy status;
- catalog structure;
- date systems;
- damaged text conventions;
- source comparison.
Scripts, Registers, and Partial Literacy
Partial Literacy Examples
A character may be able to:
- sign their name;
- recognize family names;
- read cargo numbers;
- interpret route marks;
- read temple prayers;
- copy a document without understanding it;
- read one script but not another;
- understand a professional ledger;
- dictate a letter;
- memorize a legal formula;
- identify a seal.
Partial literacy is normally narrative unless a scene depends on the missing ability.
Teaching Institutions
Household Schools
Teach:
- names;
- letters;
- family history;
- household language;
- arithmetic;
- local records.
Temple Schools
Teach:
- reading;
- ritual;
- law;
- record keeping;
- healing;
- adoption and sanctuary procedure.
Shipboard Lessons
Teach:
- manifests;
- watches;
- signals;
- route marks;
- letters;
- numbers.
Guild Apprenticeships
Teach:
- technical notation;
- contracts;
- work records;
- safety signs;
- professional correspondence.
Military Instruction
Teach:
- orders;
- maps;
- signals;
- reports;
- supply records.
Refugee Schools
Teach:
- host language;
- preserved household language;
- identity records;
- work literacy;
- public signs.
International Schools
Teach:
- several languages;
- comparative scripts;
- diplomatic forms;
- translation practice.
Stewardship Instruction
Teach:
- markers;
- ecological records;
- route restrictions;
- witness procedure;
- responsibility terminology.
Oral-Memory Houses
Preserve information through:
- recitation;
- song;
- object arrangement;
- genealogy;
- route memory;
- repeated witness.
Oral preservation is not inherently less accurate than writing. Its reliability depends on procedure, witnesses, repetition, and institutional continuity.
Records and Their Uses
Identity Records
Include:
- birth;
- naming;
- household membership;
- adoption;
- marriage;
- separation;
- death;
- resurrection;
- refuge name;
- citizenship;
- residence;
- sanctuary;
- return status.
Property Records
Include:
- land;
- occupancy;
- stewardship;
- house;
- estate;
- mine;
- ship share;
- salvage;
- inheritance.
Economic Records
Include:
- debt;
- wages;
- cargo;
- contracts;
- insurance;
- remittance;
- market price;
- warehouse custody;
- tribute.
Travel Records
Include:
- ship manifests;
- harbor entry;
- pilot assignment;
- caravan roll;
- pilgrim record;
- gate entry;
- bridge toll;
- military passage;
- quarantine;
- route sponsorship.
Political Records
Include:
- treaty;
- office;
- diplomatic recognition;
- succession;
- oath;
- court ruling;
- public appointment;
- exile;
- amnesty.
Criminal and Enforcement Records
Include:
- warrant;
- arrest;
- sentence;
- fine;
- military accusation;
- extradition;
- protected testimony;
- court restriction.
Religious Records
Include:
- initiation;
- ordination;
- sanctuary;
- burial;
- saint recognition;
- miracle investigation;
- adoption;
- resurrection review;
- pilgrimage.
Specialist Records
Include:
- weather;
- flood;
- reef health;
- living-land condition;
- seal status;
- medical treatment;
- magical experiment;
- planar anomaly;
- mine support;
- lighthouse maintenance.
Record-Keeping Institutions by Continent
Caerlon
Crownward Archives
Maintain:
- civic records;
- old royal records;
- treaties;
- court judgments;
- regional reports;
- foreign records;
- reconstruction files.
Access: Public, professional, restricted, and sealed collections.
Known problem: Many records survive only as copies, extracts, translations, or references in other documents.
Harbor of Names
Maintains:
- temporary identities;
- returnee records;
- witness statements;
- refuge names;
- shipwreck identities;
- former-prisoner files.
Return Houses
Maintain:
- arrival;
- claimed identity;
- witness chain;
- medical referral;
- family contact;
- unresolved status.
Unreturned Offices
Maintain:
- missing-person files;
- prisoner-list comparisons;
- foreign testimony;
- death and return contradictions;
- search status.
Registry of Closed Names
A Torin-linked institution recording names whose ordinary legal use was suspended by:
- false death;
- duplicate identity;
- missing records;
- closed household;
- unresolved inheritance.
Marcher Occupancy Councils
Maintain:
- present household;
- repaired property;
- community labor;
- militia contribution;
- abandoned claim;
- returned claimant.
Silveredge Archive Holds
Maintain:
- hold membership;
- pass access;
- engineering records;
- seal inspections;
- mine custody;
- guest sponsorship.
Verdant Succession Courts
Maintain:
- household continuity;
- estate stewardship;
- returned heirs;
- resurrected claimants;
- body-continuity records;
- living recognition.
Marithel
Harbor Registries
Maintain:
- vessel arrival;
- crew;
- cargo;
- pilot;
- berth;
- quarantine;
- departure.
Each harbor maintains its own records, and League recognition does not make every form identical.
League Ledgers
Maintain:
- shared convoy;
- rescue contribution;
- lighthouse support;
- interharbor obligation;
- defense;
- compact decisions.
Blue Lantern Registry
Maintains:
- sanctuary status;
- refuge names;
- sponsor;
- hearing stage;
- protected transfer;
- restricted identity cross-index.
False-Name Office
A Windrider institution that records whether a name is:
- chosen;
- temporary;
- translated;
- protected;
- disputed;
- alleged to be fraudulent.
It does not assume every nonbirth name is false.
Ship Manifests
Maintain:
- crew;
- passengers;
- cargo;
- animals;
- dangerous materials;
- destination;
- ship household.
False or incomplete manifests are common enough to be a major investigative tool.
Salvage Exchange
Maintains:
- reported wreck;
- claimant;
- recovered goods;
- bodies;
- protected grave sites;
- disputed ownership.
Lighthouse Orders
Maintain:
- lamp sequence;
- keeper assignments;
- maintenance;
- closure;
- signal authorization;
- false-light incidents.
Farwake Chart Houses
Maintain layered route knowledge with restricted access.
Reefcourt Records
May be:
- written;
- carved;
- witnessed orally;
- marked through reef objects;
- preserved through aquatic memory traditions.
Sirenward Archives
Maintain:
- boundary;
- patrol;
- disappearance;
- return;
- quarantine;
- altered signal;
- survivor testimony.
Suthrane
Grand Temple Records
Maintain:
- ordination;
- sanctuary;
- sacred office;
- temple adoption;
- healing;
- pilgrimage;
- ritual judgment.
River Courts
Maintain:
- water use;
- channel change;
- flood responsibility;
- landing rights;
- ferry authority;
- upstream and downstream claims.
White Cord Houses
Maintain:
- missing;
- unburied;
- body absent;
- death disputed;
- return reported;
- family witness.
House of Two Births
Maintains:
- known birth identity;
- adoptive household;
- temple siblings;
- sponsor;
- adult access preference;
- reunion history.
Pilgrimage Rolls
Maintain:
- traveler;
- route;
- temple;
- offering;
- completion;
- sanctuary events.
Flood Calendars
Maintain:
- river stage;
- planting;
- evacuation;
- levee condition;
- silt;
- channel movement.
Caravan Records
Maintain:
- travelers;
- animals;
- cargo;
- wells;
- route;
- missing parties;
- protection agreements.
Veyrskold
Hold Rolls
Maintain:
- household;
- residence;
- shelter obligation;
- work;
- inheritance;
- guest adoption.
Hearth Records
Maintain:
- available shelter;
- fuel;
- emergency guest;
- food reserve;
- winter responsibility.
Oath-Stone Witnesses
Oaths may be preserved through:
- carving;
- repeated witness;
- object;
- route inspection;
- annual renewal.
Stonewake Seal Archives
Maintain:
- seal condition;
- authorized access;
- warning;
- observed change;
- specialist assignment;
- prohibited question.
Rescue Lists
Maintain:
- vessel;
- crew;
- rescued person;
- body recovered;
- rescuer;
- location;
- equipment lost.
Winter Contracts
Maintain:
- employer;
- worker;
- family;
- route;
- wages;
- housing;
- return passage;
- emergency obligation.
Ruin-Camp Records
Maintain:
- personnel;
- artifacts;
- hazards;
- sealed areas;
- work claims;
- foreign sponsors;
- camp births and deaths.
Giant-Road Oath Records
May be written, carved, recited, or physically embodied in roads, platforms, and boundary structures.
Ilyr
Stewardship Testimony
Maintains:
- custodian;
- place;
- responsibility;
- permitted use;
- restoration;
- failure;
- succession.
Guest Platform Records
Maintain:
- sponsor;
- resident;
- instruction completed;
- incident;
- petition for permanent recognition;
- household relationship.
Namarra Patient Archives
Maintain:
- consent;
- symptom;
- treatment;
- response;
- restricted material;
- long-term follow-up.
Patient access and privacy are central concerns.
Mistwell Protected Identities
Maintain:
- guide sponsor;
- public name;
- concealed identity;
- route authorization;
- testimony destination;
- danger assessment.
Living-Land Records
May include:
- written observations;
- growth patterns;
- spirit witness;
- seasonal sign;
- water behavior;
- animal movement;
- living structure response.
Healer Gardens
Maintain:
- seed;
- specimen;
- preparation;
- cultivation right;
- harvest limit;
- treatment use;
- theft or loss.
Vorrak
Tribute Rolls
Maintain:
- household;
- declared capacity;
- obligation;
- payment;
- protection promised;
- punishment;
- court recognition.
Court Marks
Can function as portable records of:
- service;
- protection;
- punishment;
- route permission;
- tribute status;
- patronage.
Skill House Records
Maintain:
- worker;
- family;
- assigned skill;
- production;
- transfer;
- punishment;
- experiment;
- training.
Varkul Death Registries
Maintain:
- death;
- body;
- identity;
- household claim;
- inheritance;
- soul-status assertion;
- return dispute.
Brood Records
May use:
- oral recitation;
- shell;
- body mark;
- feeding order;
- water territory;
- adoption witness.
Fortress and War-Host Rolls
Maintain:
- soldier;
- household;
- equipment;
- service;
- pass assignment;
- death;
- desertion.
Blackwood Covenant Memory
Preserved through:
- living markers;
- oral witness;
- medicine houses;
- boundary trees;
- hidden copies;
- ritual repetition.
Hidden Lantern Copies
Hidden Lantern cells preserve copies of:
- true names;
- prisoner lists;
- burial records;
- court orders;
- family locations;
- execution notices.
No one cell should possess every record.
Selvarin
Municipal Residence Records
Maintain:
- household;
- residence;
- profession;
- local obligation;
- foreign status;
- stateless status.
Treaty Archives
Maintain:
- original language;
- certified translations;
- signatories;
- observers;
- amendments;
- disputes;
- withdrawal.
Diplomatic Recognition Records
Maintain:
- recognized state;
- envoy;
- mission;
- immunity;
- disputed claimant;
- expired authority.
Protected-Witness Records
Maintain:
- concealed identity;
- testimony;
- escort;
- treaty basis;
- threat;
- hearing schedule.
Translation Certifications
Maintain:
- translator;
- languages;
- source text;
- translated text;
- uncertainty;
- seal;
- intended legal use.
Stateless Household Records
Provide municipal recognition when no foreign state accepts responsibility.
Exile-Council Records
Maintain political claims, membership, funds, and claimed representation, but are not automatically neutral evidence.
Scribes, Clerks, Translators, and Witnesses
Public Scribe
Writes:
- letters;
- petitions;
- notices;
- contracts;
- applications.
Training: Household school, guild, temple, or apprenticeship.
Authority: None beyond accurate writing unless also a notary or witness.
Temple Scribe
Writes and maintains:
- ritual;
- sanctuary;
- adoption;
- burial;
- healing;
- pilgrimage.
Harbor Clerk
Maintains:
- vessel;
- cargo;
- crew;
- berth;
- quarantine;
- pilot;
- departure.
Ship Purser
Maintains:
- stores;
- wages;
- shares;
- passenger list;
- cargo;
- household expenses.
Court Recorder
Creates official records of:
- testimony;
- ruling;
- charge;
- objection;
- sentence;
- appeal.
Translator
Transfers meaning between languages.
A translator is not automatically:
- neutral;
- legally certified;
- expert in the subject;
- authorized to speak for a community.
Genealogist
Researches:
- family;
- household;
- marriage;
- adoption;
- succession;
- migration.
Death Registrar
Records death status, body identity, burial, and disputed return.
Resurrection Examiner
Compares:
- testimony;
- magical evidence;
- body continuity;
- memory;
- household recognition;
- earlier records.
No examiner can establish every spiritual truth.
Name Witness
Testifies that a person used, received, chose, or was recognized under a particular name.
Charter Clerk
Maintains:
- guild;
- company;
- harbor;
- town;
- political compact;
- work association.
Route Recorder
Maintains:
- road;
- well;
- caravan;
- pilotage;
- closure;
- danger.
Map Copyist
Copies maps while preserving:
- scale;
- orientation;
- source;
- revision;
- restricted information.
Archive Restorer
Repairs:
- burned text;
- water damage;
- mold;
- torn documents;
- overwritten records;
- broken bindings.
Seal Reader
Identifies:
- issuer;
- date;
- authority;
- alteration;
- invalidation;
- copied seal.
Contract Advocate
Explains obligations and represents a party in negotiation or dispute.
Oral Historian
Preserves structured testimony through repetition, performance, and witnessed correction.
Memory Keeper
Maintains community knowledge that may be unsafe or inappropriate to write.
Web Recorder
Uses anadi web patterns for:
- route;
- history;
- family;
- warning;
- ownership;
- artistic memory.
Reef Marker
Maintains underwater and surface records through reef-safe physical systems.
Stewardship Witness
Records and testifies about relationship between people and place.
Forgery, Lost Records, and Conflicting Evidence
Original and Copy
An original may carry greater authority, but a surviving copy can be more accurate than a damaged or altered original.
Certified Copy
A certified copy identifies:
- source;
- copyist;
- certifying institution;
- date;
- omissions;
- translation status.
Oral Witness and Written Record
Neither automatically defeats the other.
Questions include:
- When was the record created?
- Was the witness present?
- Was the record coerced?
- Does the witness have reason to remember?
- Is the institution reliable?
- Was the text copied?
- Who benefited?
Temple and Civic Conflict
A temple may recognize:
- adoption;
- sanctuary;
- marriage;
- death;
- resurrection.
A civic authority may reject or limit that recognition.
Ship Log and Harbor Registry Conflict
A ship log may list a passenger omitted from the harbor registry.
Possible explanations include:
- error;
- smuggling;
- death at sea;
- false identity;
- transfer before docking;
- official concealment.
Foreign Translation
A translation should be examined for:
- omitted term;
- collapsed distinction;
- altered title;
- changed name order;
- legal concept without equivalent;
- interpreter annotation.
Magical Verification
Magic may confirm:
- age;
- aura;
- authorship under particular conditions;
- presence of alteration;
- truthfulness of a statement;
- identity recognized by a specific effect.
It does not automatically establish universal legal or historical truth.
Living Records
A living marker may:
- grow;
- die;
- move;
- reject a custodian;
- be altered by environment;
- be manipulated.
Politically Corrected Records
Authorities may alter records to:
- remove a person;
- rename a place;
- change a title;
- conceal defeat;
- support succession;
- erase a settlement;
- redefine a refugee as a criminal.
Duplicate Identity
Two people may possess:
- same name;
- same registry number;
- same family claim;
- copied memories;
- resurrection continuity;
- reflection relationship.
The conflict requires investigation rather than assuming one must be false.
Coerced Records
A record created under imprisonment, threat, debt, military order, or magical compulsion may remain factually useful while lacking legitimate consent.
Body and Soul Conflict
One record may identify the body while another recognizes:
- soul;
- memory;
- household;
- office;
- chosen identity.
No single standard governs all Thesalon.
Pathfinder 2e Communication Procedures
Recall Knowledge: Dialect, Signal, or Institution
Use:
- Society;
- relevant Lore;
- Arcana;
- Nature;
- Occultism;
- Religion.
Critical Success: Identify the communication system and an additional implication, such as likely issuer, intended audience, or required response.
Success: Identify the basic meaning and context.
Failure: Unable to interpret confidently.
Critical Failure: Draw a plausible but incorrect conclusion.
Decipher Writing
Use for:
- archaic texts;
- technical records;
- damaged writing;
- unfamiliar historical register;
- esoteric passages;
- encoded documents.
Suggested skill by record
| Record | Skill |
|---|---|
| Civic or historical | Society |
| Legal | Society or Legal Lore |
| Arcane | Arcana |
| Religious or funerary | Religion |
| Occult or shadow-related | Occultism |
| Stewardship or primal | Nature |
| Ship chart | Sailing Lore |
| Medical | Medicine |
| Commercial ledger | Mercantile Lore |
| Structural or craft record | Crafting or relevant Lore |
| Varkul death registry | Varkul Law Lore, Religion, or Society |
| Sealed-site archive | Arcana, Occultism, Crafting, or Seal Lore |
Direct magical translation may reveal literal words without resolving codes, technical meaning, or esoteric context.
Gather Information
Use Diplomacy to locate:
- interpreter;
- scribe;
- archive;
- code expert;
- witness;
- teacher;
- reliable copy;
- person who knows a local signal.
A success should identify a useful person, place, price, obligation, or next step.
Make an Impression
Use Diplomacy normally.
Language and etiquette can affect:
- starting attitude;
- access;
- DC;
- available approaches;
- whether an intermediary is required.
Helpful circumstances may include:
- preferred language;
- correct title;
- trusted interpreter;
- community introduction;
- accurate name.
Difficult circumstances may include:
- hostile dialect association;
- wrong formal register;
- public use of a hidden name;
- distrusted interpreter;
- refusal to follow testimony procedure.
Request
Use Request to ask someone to:
- translate sensitive testimony;
- reveal a restricted mark;
- certify a document;
- sponsor archive access;
- teach an uncommon system;
- provide witness;
- share protected records.
Lie or Impersonate
Use Deception when a character:
- claims a false identity;
- pretends to belong to a speech community;
- supplies a knowingly false translation;
- imitates official language;
- uses a code without authority.
Knowing the correct language or dialect provides necessary plausibility but does not remove the check.
Sense Motive
Use Sense Motive to determine:
- whether an interpreter is withholding meaning;
- whether a speaker understands more than they claim;
- whether a mistranslation appears deliberate;
- whether an official is relying on rehearsed language;
- whether a witness is distressed by a name or term.
It does not translate unknown language.
Forging a Document
A forgery may require:
- Thievery to reproduce signatures, seals, or alteration methods;
- Crafting to reproduce material, ink, mechanism, or physical form;
- Society or relevant Lore to make content plausible;
- Deception when presenting the document.
A complex forgery can be a group effort.
Forging a Signal
A forged signal may require:
- knowledge of the system;
- Deception for believable use;
- Crafting or Thievery to alter equipment;
- Sailing Lore, Warfare Lore, or relevant Lore to select the correct message.
Research Subsystem
Use Research for sustained investigation across several sources.
Appropriate subjects include:
- destroyed town registry;
- false ship manifests;
- prisoner records;
- resurrected heir;
- sealed-site archive;
- flood-calendar manipulation;
- diaspora genealogy;
- treaty history;
- missing-person network.
Do not use the subsystem for a single ordinary letter.
Aid
A translator, scribe, archivist, local speaker, or technical specialist can Aid when their assistance directly supports another character’s check.
Suggested DC Treatment
Use normal level-based DCs and adjustments.
Adjust for:
- common public system;
- specialized profession;
- restricted institution;
- old or damaged material;
- deliberate concealment;
- rare language;
- direct community familiarity;
- excellent reference tools.
Communication Complications and Consequences
Failure should change the situation rather than halt it.
Possible consequences include:
- partial translation;
- delayed response;
- wrong official contacted;
- misunderstood obligation;
- patrol investigation;
- invalid document;
- offended household;
- signal seen by an enemy;
- missing clause;
- need for a second witness;
- payment or favor required;
- archive access restricted;
- identity exposed.
Character Creation Communication Worksheet
1. Choose the Character’s Ordinary Languages
Use the rules and guidance in languages-of-thesalon.md.
2. Choose a Communication Environment
Select one:
- household;
- harbor;
- ship;
- temple;
- court;
- caravan;
- military company;
- refugee district;
- stewardship community;
- mine;
- forge;
- archive;
- diplomatic household;
- hidden network.
3. Choose a Familiar Dialect
Examples:
- Windrider Freeport;
- Highharbor Port;
- Marcher Reconstruction;
- New Ivrath;
- Northfire Camp;
- Aelora Canopy;
- Osseran Caravan;
- Dromgard Giant-Road;
- Hidden Lantern camp-descendant speech.
This familiarity does not grant another language. It may justify information without a check or access to relevant Lore.
4. Choose a Familiar Register
Examples:
- harbor operations;
- temple ritual;
- court etiquette;
- military command;
- trade ledgers;
- healing terminology;
- route signs;
- funerary records;
- stewardship law;
- ship manifests;
- construction warnings.
5. Choose a Nonverbal System
The character may know:
- Harbor Sign;
- Crownward Civic Sign;
- River Sign;
- Canopy Sign;
- Cliff Sign;
- Deepwork Sign;
- public ship signals;
- local route marks.
A full signed language should normally be selected or granted as a language. Familiarity with a limited operational system can come from background and training.
6. Choose a Communication Contact
- interpreter;
- public scribe;
- harbor clerk;
- ship purser;
- temple registrar;
- chart reader;
- refugee advocate;
- signal keeper;
- archive restorer;
- court recorder;
- healer interpreter;
- stewardship witness.
7. Choose a Communication Complication
- speaks but cannot read a household language;
- reads an old form but speaks poorly;
- uses a stigmatized dialect;
- possesses a refuge name;
- knows a restricted code;
- is mistaken for a military or court insider;
- has conflicting identity records;
- is expected to interpret for relatives;
- learned a language during captivity;
- knows the literal words but not the cultural meaning.
8. Choose a Record Connection
The character possesses, seeks, or fears:
- birth record;
- ship manifest;
- debt contract;
- adoption record;
- death registry;
- return document;
- map;
- treaty copy;
- guild charter;
- protected testimony;
- family correspondence;
- missing-person file.
Communication-Focused Character Options
Existing Pathfinder options can support these concepts.
Examples include:
- Multilingual for additional languages;
- Read Shibboleths for reading social information from speech;
- Additional Lore for a regional, professional, or institutional Lore;
- Streetwise for urban information networks;
- Courtly Graces for noble and court conventions;
- Bargain Hunter for market communication;
- Experienced Professional for occupational expertise.
These are useful options, not mandatory costs for participating in the setting.
Quick Reference Tables
Dialect Tasks
| Task | Default treatment |
|---|---|
| Ordinary known dialect | No check |
| Ordinary unfamiliar dialect | Usually no check |
| Identify region from accent | Society or regional Lore |
| Understand dense local slang | Society or local Lore |
| Understand technical register | Relevant Lore or associated skill |
| Detect imitated dialect | Society, Lore, or Perception against Deception |
| Read archaic dialect | Decipher Writing |
| Understand mixed camp speech | Society or community Lore |
Interpreter Tasks
| Task | Treatment |
|---|---|
| Routine conversation | No check for competent interpreter |
| Legal testimony | Society or Legal Lore |
| Technical testimony | Relevant skill or Lore |
| Hostile mediation | Diplomacy |
| Deliberate mistranslation | Deception |
| Detect withheld meaning | Sense Motive |
| Find specialist interpreter | Gather Information |
| Convince interpreter to risk involvement | Request |
Signal Tasks
| Task | Treatment |
|---|---|
| Familiar public signal | No check |
| Identify unfamiliar signal | Recall Knowledge |
| Understand restricted code | Relevant Lore |
| Forge message | Deception plus relevant technical skill |
| Alter signal device | Crafting or Thievery |
| Notice distant or concealed signal | Perception |
| Determine if signal is authentic | Society, Lore, Crafting, or Thievery |
Record Tasks
| Task | Treatment |
|---|---|
| Read ordinary known text | No check |
| Read damaged text | Decipher Writing |
| Identify issuing institution | Society or relevant Lore |
| Verify seal | Society, Crafting, Thievery, or institutional Lore |
| Compare contradictory records | Society, Lore, or Research |
| Create routine document | No check with training and time |
| Create persuasive petition | Diplomacy, Society, or Legal Lore |
| Forge document | Thievery or Crafting, often with Society or Lore |
| Search a major archive | Research subsystem |
| Find the correct clerk | Gather Information |
Major Communication Institutions
| Need | Likely institution |
|---|---|
| International translation | Selvarin Translator Guild |
| Maritime translation | Windrider harbor interpreters |
| Refuge testimony | Blue Lantern interpreters |
| Returned prisoner identity | Highharbor Return Houses |
| Funerary translation | White Cord Houses |
| Aquatic communication | Pearlglass interpreters |
| Protected testimony | Mistwell or Selvarin witness houses |
| Vorrakian dialects | Lantern House East or defector communities |
| Sealed-site language | Stonewake or Silveredge |
| Medical interpretation | Namarra |
| Old Caerlish records | Crownward archives |
| Ship and cargo records | Harbor registry or ship purser |
What Most People Know
Most people in Thesalon know that speaking the same language does not guarantee agreement or complete understanding.
They recognize that:
- dialects reveal upbringing but do not prove ancestry;
- technical speech can hide obligations inside familiar words;
- interpreters have power and responsibilities;
- signals can save or endanger entire settlements;
- literacy takes several forms;
- a ship log, temple record, court judgment, and family witness may disagree;
- an official document can be valid in one jurisdiction and meaningless in another;
- no archive contains every truth;
- no magical method settles every identity dispute;
- a copied record may preserve what an original authority tried to erase;
- oral testimony can be structured and reliable;
- a refuge name is not automatically a lie;
- a secret cant can protect people or conceal wrongdoing.
For player characters, communication creates opportunities to:
- identify where someone learned to speak;
- discover hidden communities;
- prevent a false harbor closure;
- translate a disputed treaty;
- expose forged records;
- locate a missing family;
- impersonate an official;
- decode a resistance message;
- prove that two archives were deliberately altered;
- mediate between surface and aquatic communities;
- reconstruct a lost route;
- establish that an institution recognizes a person whom a government denies.
Communication is not background decoration.
It is infrastructure, law, culture, memory, and power.
Related Pages
- Languages of Thesalon
- Culture Is Not Ancestry
- Ancestries and Species
- Peoples and Cultural Identity
- Diaspora and Mixed Communities
- Refugees, Exiles, and Displaced Peoples
- Names, Identity, and Belonging
- Migration, Exile, and Reconstruction
- Historical Knowledge and Disagreement
- Nations and Polities
- Temples, Saints, Cults, and Religious Law
- Planes, Demiplanes, and Planar Powers